We're an AI-native slot studio.
Not an AI-authored one.
Our art pipeline orchestrates public foundation models in a proprietary sequence. Our math pipeline runs on a bespoke model we designed, hosted on a network of GPUs we own. Every game is written, reviewed, and shipped by humans.
Three founders. Eight games in flight. One proprietary math AI. Zero AI-authored decisions. This is how a modern slot studio ships.
What "AI-native" actually means at Hip Durian.
There are two AI systems inside our studio, and they are fundamentally different animals.
Math — proprietary, ours
A bespoke model architecture we designed for slot mathematics, hosted on a dedicated network of GPUs we own. Not a fine-tune of anyone else's model. Not a cloud endpoint. Ours.
Art — orchestrated, ours
A curated set of public foundation models, called in a proprietary sequence with structured brand prompts and a human QA loop. The models are off-the-shelf. The orchestration is the IP.
Every decision — human
Math authored by a human. Art approved by a human. Audio directed by a human. AI compresses the work. It doesn't make the call.
Read the workflow, chapter by chapter.
Each chapter is a real slice of how the studio operates — pulled from actual Slack threads between our designer, engineer, and audio director. No sanitised case studies.
Player Insight
Every game starts with a real player problem — not a theme.
→ read chapter CH_02Concept & Name Clearance
Ideas are cheap. Clean titles are not.
→ read chapter CH_03Math & Prototype
Proprietary AI on our own GPUs. Human-authored math. Billions of simulated spins.
→ read chapter CH_04Art & Feel
Public foundation models, orchestrated in a way that's ours.
→ read chapter CH_05Sound as Mechanic
Audio is a game system, not decoration.
→ read chapter CH_06Release & Learn
We ship into a live demo channel. Then hunt bugs in public.
→ read chapterAll eight titles. All in the same pipeline. All shipped by three people.
A live-ish view of where each of our first eight games sits right now. Some are ready to demo. Some are still finding their name. All of them are being built by the same team.
Hold Yer Gold
▸ readyDown tools on HYG now. Consider it ready.
3 Purramid Nights
▸ readyWould launch this outright instead of fast-tracking LINES.
Super Psycho Joker
▸ polishThe joker laughs are equally sick.
Queen of Sweetietown
▸ artRoyal candy without the crowded vocabulary.
Barnyard Buds
▸ audioAudio done. Art next.
Big Sky Spirit
▸ mathBuffalo, cleared. In build.
Get The Diamond
▸ conceptVault Guard Riches, cleaner name pending.
Panda Twins Fruity Bonanza
▸ conceptStronger, newer math model. Bumped up to game #8.
From Slack-goes-live to eight games in flight.
Every dot is a real event from a real Slack thread. This is what the workflow looks like in wall-clock time.
AI still can't come up with better creatives with writing and branding than humans, I'm afraid. Good.— [Design.Human], on why the human is still the point